#include "stdafx.h"
#include "graphics/OpenGLWnd.h"
#include "graphics/Texture.h"	// Added by ClassView
#include "graphics/GrCamera.h"
#include "graphics/GrVector.h"

extern void Box(GLdouble p_x, GLdouble p_y, GLdouble p_z, const GLdouble *p_color);

void Andy(DWORD elapsed, DWORD actual, bool bigrigs)
{
	// my work was the cheat code and cheat effects and particle system
	// which ended up getting implemented in ChildView.cpp


	/*double boxcoords[3][4][6]
	=
	{
		{
			{0,0,0},
			{5,0,0},
			{}
		}
	};*/

	GLdouble color[3] = {1.0,0.0,0.0};
	//Box(5, 10, 5, color);
};